Monday, 9 August 2021

A New Noah Caldwell-Gervais Vid Just Went Up

 Noah Caldwell-Gervais is a video essayist who writes longform pieces looking at computer games holistically. They're thoughtful, insightful and a positive example of strong media literacy. Sometimes, such as in his piece on several Star Wars games he brings in a broader critique of theory such as Joseph Campbell's Hero With A Thousand Faces at the same time. If you've met me in person and heard me blather on about something for an hour or two with little provocation, it's that but American.

Noah's audio editing sucks. The bitrate's all over the place. The mid-range frequencies are too loud. The mostly inconsequential B-roll footage that plays over his narration has inconsistent levels. You can hear every mouse click from his pressing "record" or "stop" in what is presumably Audacity. He never cuts out coughs.

I'm not bringingt his up as a criticism or to bring him down a peg. It's actually what inspires me the most about his work. Nobody's perfect and nobody has mastered every skill. Skills take time. Time to learn skills often requires money. Bills need to be paid. There's so many limits to achieving perfection in a field.

The free and easy access we have to media from all sorts of producers often disguises just how much goes into making things. Slick, expensive documentaries, serials and propaganda produced by for-profit companies with fully paid actors, editors and set constructors sit next to abandoned podcasts. As an amateur there's always a pressure to make a single, perfect text that will be a breakout moment.

Audiences don't care about perfection. For somebody who knows nothing about audio editing, script writing, video editing or even how to capture game footage, all that matters is if a text informs, inspires or simply entertains. If a travelling stoner can leave me excited to listen to 8 hours of Resident Evil discussion, I should be able to finish one of the 20 or so large drafts I have floating in this site's cache.

Sunday, 8 August 2021

Mushihimesama Or "How I Learned To Stop Worrying And Love The Bugs"

 On February 6th 1991, the scrolling shooter (STG, shmup), one of the oldest genres of computer game died. It's been in denial but the fatal blow was struck on that day. Much like how early arcade games like Pong, Space Invaders and Donkey Kong forever dethroned pinball as the primary appeal of game arcades, so too did Street Fighter 2: The World Warrior kill the scrolling shooter.

I Haven't Gone To Bed Yet So It's Still Saturday

 I streamed and talked about some games and some design things on Saturday so that's the post.

https://www.twitch.tv/videos/1110868233

Friday, 6 August 2021

Quick Thoughts At Work On School Rumble

 Remember School Rumble? That comedy comic and TV show about unrequited love from the early 00s? I never found it very funny. Not even on a rewatch a while back. Was it 2019? 2020? Time is an illusion anyway.

Thursday, 5 August 2021

早く俳句

Night returns, no calm.

Raindrop percussion tonight.

Tempo for writing.

 

No pen, quill or ink.

Fingers hammer cheap plastic

Lightning fuels the screen.

 

 Keys halt their clatter

Weariness muffles the words

Maintain the schedule

 

Time washes away

Mountains of dreams, ideas, hope.

Another dud post.



Wednesday, 4 August 2021

Four Days in and I'm Already Contracting Columnist Brain Worms

A spectre is haunting my brain - the spectre of Columnism. All the powers of good writing have entered into a holy alliance to exorcise this spectre: tweets and theory, short stories and discourse, French New Wave Cinema and German Expressionism.

Tuesday, 3 August 2021

zzzzzzzz

 Apologies for Monday's vapid assessment of the duck. The role of Ego in the works of Chuck Jones is obviously Porky Pig.