Friday, 30 December 2016
Questionable Moments in Game Design: Metal Slug and Scoring
Don't worry. I'll talk about something that isn't a 2D platformer next time.
Monday, 8 August 2016
Words by Someone Else On: Pokemon Go
My last post was much more about sociological and thematic elements rather than the usual analysis of pure mechanics I do. If you want to know more about them and how the game works in spite of its systems rather than because of them, read this.
Tuesday, 2 August 2016
Cool Moments in Game Design: Pokemon Go and Cosmopolitanism
No video for this post. I'm sure as hell not recording footage from this darn newfangled smartphone I've wound up with.
Pokemon Go is a smartphone game where players catch digital creatures and can sometimes use them to battle other digital creatures in certain locations. The trick is that the locations of these creatures and combat areas are places in the real world. The game uses the GPS access of smartphones to track where players are and expects them to walk over to the appropriate places.
Pokemon Go is a smartphone game where players catch digital creatures and can sometimes use them to battle other digital creatures in certain locations. The trick is that the locations of these creatures and combat areas are places in the real world. The game uses the GPS access of smartphones to track where players are and expects them to walk over to the appropriate places.
Friday, 15 July 2016
Comments on the Mini NES
Nintendo just announced the Mini NES.It's basically a small flash drive with HDMI output and a couple of controller ports that holds 30 NES games. I strongly suspect it's made out of repurposed Wii and WiiU parts. There isn't really much to say about the device itself. I think that as a way to purchase a pile of computer games to introduce to younger generations it's a good deal.
I would however like to talk a bit about the included games. Access to third party titles was apparentally something all the big publishers were okay with, so it has real potential to tell the whole story of the NES and showcase some highlights of a generation. For the most part, it does so. There's a few adjustments I'd like to make, as well as comments on the games I am okay with. The list is in alphabetical order, so let's just follow that!
I would however like to talk a bit about the included games. Access to third party titles was apparentally something all the big publishers were okay with, so it has real potential to tell the whole story of the NES and showcase some highlights of a generation. For the most part, it does so. There's a few adjustments I'd like to make, as well as comments on the games I am okay with. The list is in alphabetical order, so let's just follow that!
Thursday, 7 July 2016
Cool Game Design Moments: That Haunted Armour in Castlevania's Second Stage
Here's the video. Text version is after the jump.
Sunday, 17 January 2016
Cool Game Design Moments: Kirby Wii 1-2
Quite often when I write a post, there's people who ask for it in a video form as they can't be bothered reading text. I could make some nasty comments about such an attitude, but they're probably the sorts of folk who would get the most out of what's been written in the first place. As a result, I'm going to be experimenting with some video content when I think it's appropriate. If you would prefer the regular text format of this blog, the video's script is below the jump.
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