Monday, 8 August 2016
Words by Someone Else On: Pokemon Go
My last post was much more about sociological and thematic elements rather than the usual analysis of pure mechanics I do. If you want to know more about them and how the game works in spite of its systems rather than because of them, read this.
Tuesday, 2 August 2016
Cool Moments in Game Design: Pokemon Go and Cosmopolitanism
No video for this post. I'm sure as hell not recording footage from this darn newfangled smartphone I've wound up with.
Pokemon Go is a smartphone game where players catch digital creatures and can sometimes use them to battle other digital creatures in certain locations. The trick is that the locations of these creatures and combat areas are places in the real world. The game uses the GPS access of smartphones to track where players are and expects them to walk over to the appropriate places.
Pokemon Go is a smartphone game where players catch digital creatures and can sometimes use them to battle other digital creatures in certain locations. The trick is that the locations of these creatures and combat areas are places in the real world. The game uses the GPS access of smartphones to track where players are and expects them to walk over to the appropriate places.
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